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AI Insights · Timothy · April 2022

Top 5 Ultracasual Games on Android in Sweden: Q1 2022

Explore the performance trends of the top 5 ultracasual games on the Android platform in Sweden during the first quarter of 2022, based on Sensor Tower data.

Top 5 Ultracasual Games on Android in Sweden: Q1 2022

In the first quarter of 2022, ultracasual games on Android in Sweden saw varied performance trends, with some apps experiencing steady growth while others faced fluctuations. Here’s a closer look at the top 5 games based on Sensor Tower data.

Slime it: Slime Game Simulator from Hapy Games showed modest weekly revenue, peaking at around $225 in late January. Weekly downloads remained relatively stable, averaging between 150 and 350, with a slight increase to 211 by the end of March. Active users also remained consistent, fluctuating between 150 and 300 throughout the quarter.

Fill The Fridge by Rollic Games saw a notable rise in popularity. Weekly revenue grew from $7 in late February to $135 by early March. Downloads surged from 26 in early February to over 5K in early March, before settling at around 2.8K by the end of the quarter. Active users mirrored this trend, increasing from 18 to over 10K during the same period.

Diamond Painting ASMR Coloring by CrazyLabs LTD experienced modest weekly revenue, peaking at $45 at the end of January. Downloads fluctuated, with a notable peak of 1.1K in late January, before declining to 228 by the end of March. Active users saw a high of 1.9K at the end of January, dropping to 703 by the end of the quarter.

Goo: ASMR Slime Simulator from EXOMIND had relatively low revenue, mostly under $20 per week. Downloads began at zero but saw a rise to 671 by mid-March, before decreasing to 342 by the end of the month. Active users followed a similar pattern, starting at 78 and peaking at 895 in mid-March, then declining to 588 by the end of the quarter.

Antistress - relaxation toys by JindoBlu maintained low weekly revenue, generally under $10. Downloads saw significant variability, peaking at 2K in early February before settling around 700 by the end of March. Active users increased from 6.3K at the start of January to 9.9K by early February, then gradually declined to 5.8K by the end of March.

For more detailed insights and data on these ultracasual games, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022